No matter how much Madden grows, there has been a past of certain plays that don’t work effectively in Madden, and still don’t, even in the most modern version, Madden 10, or Madden 2010. Although they are getting closer to the real thing, the problem still hasn’t been corrected and errors are out there where certain common attacks don’t work consistently enough compared to the real thing, or period, don’t work at all.
Draw plays. Defenses don’t effectively read pass-run and the skills of the OL is non-constant, and moreso, the “feel” of the draw play does not compare to the real thing. You will often get dropped at the line, more than you ever would in real life if the play was mixed in efficiently.
Screen plays. OL don’t recognize their assignment nearly enough and will often just let through the defense, and not because they are too talented and fast; because they just struggle and don’t register what is happening on the play.
Reverses. Reverses don’t work well and almost never work in Madden. Although they need similar precision in real life, at some point these should be strong on the football video game.
Counter plays. These tend to result in loss of yardage more often than they do in normal football due to deep penetration and offensive lineman artificial intelligence being incapable of recognizing the sprung defenders.
Zone plays. Due to running lane AI running the ball doesn’t feel authentic in the way a normal zone play is ran. In a single back alignment you will sometimes get a run-through defender because of offensive lineman artificial intelligence being up to par.
Wildcat toss. For some reason the wide receiver/running back can’t run due to an issue in the game. I guess they thought it would be too unstoppable, but that’s part of the benefit of the formation. The whole strength of having it in the game is lost in terms of throwing the football.
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